This scene was the 1st one we shot. We figured it would be one of the easiest to do, which it
was, but we still managed to make plenty of mistakes. We were totally clueless when it came
to knowing how much movement on the set translated to what you see in the camera. It's easy
to make the character bounce about unless you're very careful, especially with a shot like
this where the animation is so close to the camera.
In the end we had to steady the footage using a computer program, as it shook so much. We also
had to do a lot of colour matching between frames to compensate for terrible lighting variations.
Control of the lighting is really important, we were soon to learn.
Like the previous Trinity scene, Neo here was mounted on a rotating platform. We used a guide
rod connected to him to allow us to make small rotational movements easier, and some blocking
pieces to limit the amount he could turn. This ensured Neo hit his marks.
At this point it's worth mentioning that we used a token to indicate if we'd animated the scene
or taken the photo. In the heat of the moment it can be hard to remember if you've done either
of those things, so we quickly discovered we needed a method of tracking these facts. Trevor
would hold a stick or something to indicate he was yet to animate the scene, and hand it to Steve
once finished. He'd then take the photo and hand it back. This turned out to be a rubbish method,
and we eventually used a simple running sheet.